
Graeme Bruce
Business Data Journalist
Global: Can consumers change their internet browser?
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US and UK: Is vinyl still cool?
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Cost of admission to live events: Which markets are feeling the pinch most?
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Global: Half of consumers have no idea what an NFT is
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Global: How many consumers are fine with monthly software subscriptions?
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UK: The growing interest in crypto among esports fans
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UK: Apple brand the Buzziest it's been in years
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US: Charting the rise of indie video games
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Global – What’s the market size for NFTs?
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Trust in how companies use personal data down across several sectors
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The global popularity of Call of Duty, in one chart
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Global: Which sectors make the most trustworthy ads?
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What do Apple users think about virtual reality?
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UK and US: Is Lego the perfect children’s gift?
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How many users could the Microsoft/Activision deal bring to Xbox Game Pass?
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John Madden’s impact on the video game world
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LG is releasing a gaming laptop. Data shows why it’s the right time
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As Omicron surges in the US, comfort in seeing live sports wanes
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Gauging interest in playing Take-Two titles on mobile
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How are global consumers finding new music?
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US: Super Smash Bros. is the most popular fighting game
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January movie releases: Which title is most likely to draw a crowd to the theater?
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Doctor, vet, esports star, influencer: Dream jobs among US teens
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British movie-goers without rewards memberships: Who are they and how do brands speak to them?
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Tech and telco: Trends and insights round-up for 2021
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Leisure and Entertainment: Trends and insights round-up for 2021
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Sports: Trends and insights round-up for 2021
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Gaming and esports: Trends and insights round-up for 2021
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Intel’s sports sponsorships are paying off
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Movie-going Brits are shelling out more cash at concession stands
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Gaming’s biggest Buzz movers in the UK for November 2021
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Title spotlight: Super Mario
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The amusement parks creating the most Buzz among America’s parents
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Global: Which markets are ripest for the gamification of exercise?
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What steps do global consumers take to keep private online?
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Young Americans eager to get their hands on VR handsets
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